Shortly after the first map, I assembled a team of Mech Factory contributors to create a more sophisticated second version. I took the data and began building the first mapping system on php/javascript basis.Īlthough in some aspects the first version was a failure (technology at that time was unable to handle such a big map in a browser, making it very slow), it proved the concept to be viable. I thought that a better, usable internet-based map would be a great tool for BattleTech players – especially for those people, who –like my team- are playing BattleTech RPG (MechWarrior was the name at that time). That time we had only a deprecated 16 bit program and a text file with coordinates for 3025-era planets. Phoenix Wolf: An early idea to create an interactive stellar map of all known BattleTech worlds appeared around 2001. This was announced on their main page which includes an overview of its changes.įor more we asked MechFactory’s owner, Pheonix Wolf about the changes:īobTheZombie: How and when did this project get started? In September, MechFactory released a new and improved iteration of their ISCP, or Inner Sphere Cartography Project.
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